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Dender, A. et al. (2011) Development of the Indigenous Child-Initiated Pretend Play Assessment: Selection of play materials and administration (Journal Article)

Abstract:

BACKGROUND/AIM: There is a need for culturally appropriate assessments for Australian Indigenous children. This article reports the selection of culturally appropriate and gender-neutral play materials, and changes in administration identified to develop further the Indigenous Child-Initiated Pretend Play Assessment (I-ChIPPA).
METHOD: Twenty-three typically developing children aged four to six years from the Pilbara region in Western Australia participated in the study. Children were presented with four sets of play materials and frequency counts were recorded for each time the child used one of the play materials in a pretend play action. Twelve of the 23 children came to play in pairs.
RESULTS: Both boys and girls used the Pilbara toy set including the dark coloured dolls and Pilbara region animals, more frequently than the standardised play materials from the Child-Initiated Pretend Play Assessment (ChIPPA).
CONCLUSION: This study reports the first steps in the development of the I-ChIPPA. Future development will include the refinement of the administration and scoring with pairs of children, and then validity testing the assessment.

Date:
January 2011
Volume:
58
Page/s:
34-42
Synonyms:
  • Cultural context
  • Object play
  • Play assessment
  • Pretend play
  • Symbolic play
Relevant age group/s:

Madej, K. (2016) Physical Play and Children’s Digital Games (Book)

Abstract:

Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play`s role in our society. In particular, Vygotsky`s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children`s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.

Author/s:
Date:
January 2016
Publisher or Journal:
Volume:
Page/s:
Synonyms:
  • Cultural context
  • Developmental outcomes
  • Digital play
  • Games with rules
  • Learning
  • Physical play
Relevant age group/s: