skip to content

Click here to search our resources

PEDAL Hub: Resource Library

Berg, C. et al. (1999) Play is indispensable for an adequate development of coping with social challenges in the rat. (Journal Article)

Cheah, C. et al. (2001) Social and non-social play (Book Section)

Abstract:
Date:
January 2001
Publisher or Journal:
Volume:
Page/s:
39-71
Keyword/s:
Synonyms:
  • Social play
Relevant age group/s:
Research discipline:
Tags:

Göncü, A. et al. (2000) Cultural variations in the play of toddlers (Journal Article)

Abstract:
Date:
September 2000
Volume:
24
Page/s:
321-329
Keyword/s:
Synonyms:
Relevant age group/s:
Research discipline:
Tags:

Iizuka, A. et al. (2019) Can cognitive leisure activity prevent cognitive decline in older adults? A systematic review of intervention studies (Journal Article)

LaForett, D. et al. (2017) Play beliefs and responsive parenting among low-income mothers of preschoolers in the United States (Journal Article)

Lee, Y. et al. (2012) Are there cultural differences in how we play? Examining cultural effects on playing social network games (Journal Article)

Abstract:

Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and countries, suggesting that culture orientations may affect how people play and interact through social network games. This study examined how people's culture orientations affect usage patterns with measures of vertical and horizontal individualism-collectivism. The findings indicate that culture does not directly affect usage patterns. Instead, the effects on usage patterns are mediated by people's expected outcomes of playing social network games. Vertical culture orientations predicted social expected outcomes. Individualism predicted status expected outcomes, but in different directions on the dimensions of vertical or horizontalness. Vertical collectivism was the only culture orientation that indirectly predicted buying in-game products with real money. Implications for game designers and markers are discussed. © 2012 Elsevier Ltd. All rights reserved.

Author/s:
Date:
January 2012
Publisher or Journal:
Volume:
28
Page/s:
1307-1314
Synonyms:
  • Digital play
  • Games with rules
  • Social play
Relevant age group/s:
Research discipline:

Proyer, R. et al. (2011) The virtuousness of adult playfulness: the relation of playfulness with strengths of character (Journal Article)

Abstract:
Author/s:
Date:
October 2011
Volume:
1
Page/s:
4
Keyword/s:
Synonyms:
  • Social play
Relevant age group/s:
Research discipline:

Proyer, R. et al. (2019) Assessing Other-Directed, Lighthearted, Intellectual, and Whimsical Playfulness in Adults (Journal Article)

Proyer, R. et al. (8-14) The Positive Relationships of Playfulness With Indicators of Health, Activity, and Physical Fitness (Journal Article)

Vleet, M. et al. (2015) Play Behavior and Playfulness in Adulthood (Journal Article)

Abstract:
Date:
January 2015
Volume:
9
Page/s:
630-643
Keyword/s:
Synonyms:
  • Social play
Relevant age group/s:
Research discipline: